Your Story Hook
Every player character in this campaign knows Jasper Lee Wilkins — a charming, morally-questionable human rogue who’s been a fixture of the adventuring world for decades. He’s the reason you’re all heading to Tethermoor.
The Invitation
You’ve received a letter from Jasper inviting you to his retirement auction in Tethermoor. He says he’s hanging up the knives, selling off his adventuring gear — including some genuinely impressive items he’s collected over the decades — to a select crowd of people who’ve impressed him over the years.
It sounds like vintage Jasper: nostalgic, celebratory, a little too good to be true.
How Do You Know Jasper?
Choose one of the connections below (or roll a d6). This is how your character knows Jasper and why they’d accept his invitation to the auction.
| d6 | Connection |
|---|---|
| 1 | Former Employer — Jasper hired you for a job once. The pay was short but the experience was real. He still owes you. |
| 2 | Saved Your Life — You were in over your head and Jasper pulled you out. He’s never let you forget it. |
| 3 | Drinking Buddy — You’ve spent more nights than you can count sharing a table (and lies) with Jasper. He’s the most entertaining person you know. |
| 4 | Mutual Job — You worked the same contract. Jasper was… Jasper. Unreliable but undeniably useful. You parted on decent terms. |
| 5 | He Trained You — Jasper taught you something — a fighting trick, a con, a trade skill. He was a terrible teacher but a great example. |
| 6 | You Owe Him — Jasper did you a favor you never repaid. The invitation feels like the bill finally coming due. |
What You Know Going In
- Jasper has invited you to Tethermoor, a small trade village on the edge of the continent, for a retirement auction of his adventuring gear.
- You’ve heard rumors that The Arkanis — a conquering military force — have been taking over villages and towns in the region. But Tethermoor seems far enough out to be safe. Probably.
- You may or may not know the other player characters. For many of you, this will be the first time you meet.
What to Prepare
- Pick your connection to Jasper from the table above (or make up your own — run it by the DM).
- Think about your character’s feelings about Jasper. Do you like him? Trust him? Owe him? Resent him? All of the above?
- Have a reason to show up. Maybe it’s loyalty, curiosity, greed (magic items!), or just the fact that you’ve got nothing better to do.
